Warzone Etiquette: Do's and Don'ts
How to be a good neighbor in your server: no attacking, plundering or looting players in your own warzone (inactive, unaligned farms excepted), how NAPs work, titles, and handling disputes.
A warzone where everyone is fighting everyone is a warzone where nobody grows. The players in your server are your teammates for Warzone Duel, season wars and every cross-server event. Hitting them only makes your whole server weaker when it counts.
How servers keep the peace: NAPs
Most peaceful servers run on a NAP (Non-Aggression Pact): an agreement between the top alliances not to attack each other. The number tells you how many alliances are in it:
| Pact | Who's in it | What it usually means |
|---|---|---|
| NAP 4 | The top 4 alliances | The big alliances leave each other alone and team up on server-wide issues |
| NAP 10 | The top 10 alliances | A calmer server, with bases, troops, tiles and trucks off-limits for nearly everyone |
| NAP 12 | The top 12 alliances | The widest pact, often with extra rules for resource tiles, recruiting and events |
The game doesn't enforce a NAP. It only works if the terms are written down and every member knows them. If you're not sure whether your alliance is in your server's NAP, ask your R4 or R5.
The golden rule
Fight other servers, not your own. Save your troops, and your temper, for the battles that matter.
Don'ts
| Don't | Why |
|---|---|
| Attack or zero bases in your own warzone | Every lost troop is one less fighting for your server in Warzone Duel and season wars |
| Plunder trains or trucks from players in your warzone | They're someone's daily rewards. Robbing your own server just starts feuds |
| Loot bases for resources (hitting a base to steal its stock) | Same as above: it costs your server more than it gains you |
| Hit gatherers on resource tiles | Players farming quietly aren't a threat. Leave them be |
| Teleport into another alliance's territory without asking | It reads as a threat and can set off a war over nothing |
| Take disputes to world chat | Public arguments escalate fast. Let the R4s and R5s sort it out |
| Retaliate on your own | One revenge hit turns into an alliance war. Report it to your leaders instead |
Do's
| Do | Why |
|---|---|
| Follow your server's rules | Your R5s agreed them so everyone can grow in peace |
| Save your troops for other servers | That's where kills count for the Duel and season rankings |
| Report rule-breakers to your R4/R5 with a screenshot of the battle report | Leaders can only act on what they can see |
| Shield up before risky times (Warzone Duel, Enemy Buster day, season wars) | Peace in your own server doesn't protect you from other servers |
| Help your server in cross-server events, even if you're in a different alliance | A stronger warzone means better rewards for everyone |
| Welcome new and transferring players and point them to the rules | Most rule-breaking comes from players who simply didn't know |
| Be respectful in world chat | You'll be fighting side by side next season |
Titles and the President
The leader of the alliance that wins Capitol Conquest becomes President and hands out titles such as Secretary of Development (faster building), Secretary of Science (faster research) and Secretary of Interior (more resource production).
- Apply only when you'll use it. Titles boost actions you start while you hold them, so line up your upgrades first.
- Release it when you're done. Holding a title you're not using blocks someone else.
- Follow your server's title schedule if it has one. Many servers rotate titles or reserve some for NAP alliances.
- Don't argue with the President in world chat about titles. Message them or your R5.
Joining a new warzone (Transfer Surge)
During Transfer Surge at the end of each season, players can move servers. The new warzone's President approves every application.
- Read the server's rules before you arrive, or ask in world chat as soon as you land.
- Join an alliance quickly. Your first alliance on the new server has no join cooldowns.
- Don't hit anyone in your first days, even if you're the strongest player around. A transfer who starts zeroing locals gets the whole server against them.
The exception: inactive farms
Most servers allow hitting inactive accounts that aren't in an alliance. These are often called "farms" or "grey" accounts. They aren't playing anymore, and their resources would otherwise go to waste.
Before you hit one, make sure it really is inactive:
- No alliance tag. If they're in an alliance, even a small one, leave them alone and ask that alliance first.
- Inactive for a while. Low or unchanged power, an old last-login time if you can see it, and no shield or a base burning without being repaired.
- Not someone's backup account. If in doubt, ask in world chat before you hit, not after.
When someone breaks the rules
- Don't hit back. Take a screenshot of the battle report.
- Tell your R4 or R5. They'll contact the other alliance's leaders.
- Let leaders handle it. Most servers use warnings, then compensation (returning resources or healing costs), and only then an approved punishment hit.
For alliance leaders
- Write the rules down and pin them in alliance chat and any server Discord. Unwritten rules cause most disputes.
- Agree them with the other top alliances so everyone enforces the same thing.
- Decide the consequences up front: warning, compensation, then punishment. Apply them the same way to everyone, including your own members.
- Review the rules each season. New players, mergers and transfers change the server.
See also: Shields, Hospitals & How Not to Get Zeroed and Alliance Basics.
Sources
Etiquette varies from server to server, so this page sticks to common practice. Background on pacts, titles and transfers comes from these guides (last checked October 2026):