Alliance

Season 6: Alliance Pacts & Faction Clash

How Alliance Pacts work between same-faction alliances, the War Declaration Day rules, and destroying enemy Cities.

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Season 6 is fought faction against faction, so alliances on your side become partners. Alliance Pacts make that official, and Faction Clash is how you hurt the other side.

Alliance Pacts

Requirements (all of them)

  • Both alliances are in the same faction.
  • Each owns at least one territory next to the other's.
  • Neither is on pact cooldown.
  • It's not a War Declaration Day (Wednesday or Saturday).
  • Both sides agree. An alliance can only be in one pact at a time.

What you get

  • Your territories count as adjacent to each other's.
  • You can reinforce each other's Cities.
  • Both alliances see each other's Alliance War notifications.
  • You can show each other Alliance Markers (1–5).
  • A shared Friendly Alliance Chat for up to 200 members.

Cooldowns and breaking up

  • Forming a pact puts both alliances on a 3-day cooldown.
  • Cancelling is allowed any time and doesn't add a cooldown, but it doesn't remove an existing one either.
  • The pact breaks immediately if your territories stop touching, or if one side attacks the other's territory.
  • When a pact ends, reinforcing troops go home and the shared chat closes.

Faction Clash

On War Declaration Days (Wednesday and Saturday) you can declare war on Cities in enemy faction warzones.

  • Captured enemy Cities are destroyed automatically. They can't be rebuilt, don't count toward City limits, and stop providing adjacency for the rest of the season.
  • Destroying a City earns Influence Points, more for higher-level Cities. The faction with more Influence Points at the end wins.
  • If several alliances hit the same City, the one dealing the most Durability Damage gets the Influence Points.
  • Every member of the destroying alliance gets rewards. Participants get extra, and the top damage dealers get ranking rewards.
  • Same-faction alliances can't fight each other in Neutral Cities or Outposts.

Safe Time

Each alliance chooses one fixed Alliance Safe Time window. During it, your Cities and strongholds can't be attacked. Set it at Alliance → Settings → Alliance Safe Time. It doesn't depend on time zone.

Late season: Outposts and Sanctuaries

  • Outposts are placed by the President on four Saturdays (Weeks 4–7) and built on Sunday. They link territory and create routes toward enemy Sanctuaries. Destroyed Outposts are gone for good.
  • Sanctuary Duels happen on the Saturdays of Weeks 5, 6 and 7. To attack, you need a direct connection, an Outpost route, or access through a pact.
  • The Ancestral Temple in the center gives a big Influence Point bonus to the faction that captures it.

Plan Outposts with those Saturdays in mind: near the enemy Sanctuary to attack, or near your own to defend.

Sources

Compiled from community guides (last checked October 2026). Season details can differ by server and change with game updates, so check the in-game Season screen if something doesn't match.