Professions: Engineer vs. War Leader and the Best Skills
Which profession to pick, when to switch, and the best permanent skills for Engineers and War Leaders.
How professions work
- There are two professions: Engineer (builder and support) and War Leader (combat). A third, Diplomat, shows in the menu but isn't available yet.
- Professions started in Season 1. You pick one the first time you open the Profession Hall.
- You earn Profession EXP mostly by upgrading season buildings, plus some from world-map monsters and attacking cities. Each level gives you skill points.
- The skill screen has two columns:
- Left: permanent skills. These stay with you across seasons.
- Right: seasonal skills. These reset at the end of each season and your points come back.
- Extra Profession EXP beyond the level cap goes into Core Tactics Card upgrades (see Tactics Cards).
Engineer or War Leader?
| Engineer | War Leader | |
|---|---|---|
| Best for | Most players: free-to-play and lighter spenders, anyone still growing, builders and support players | Strong accounts with big squads: rally leaders, alliance officers, top fighters |
| Strengths | Faster building and research, free resources, shields and help for allies | Free troops, faster healing, more damage in rallies and base attacks |
| When | Start every season as Engineer while you're upgrading season buildings | Switch mid-to-late season (around weeks 4 to 6), once your season buildings are mostly done |
A common rule from Season 1: stay Engineer until you're at HQ 30 with T10 troops.
Switching
- Profession Change Certificate: switches your profession and refunds all your points.
- Profession Skill Reset Book: refunds your points without changing profession.
- Both come from season rewards (for example, War Merit milestones in Season 6). You only get a few, so plan one switch per season.
Engineer: best skills
| Skill | What it does | Priority |
|---|---|---|
| Build Now / Research Now | Instantly cuts hours off construction or research (every 48 hours) | ★★★ |
| Resource-Saving / Recycling | Lower resource cost for building and research | ★★★ Max before big season upgrades |
| Building Inspiration | More Profession EXP from season buildings | ★★★ |
| Rapid Production | Instantly collects hours of food, iron and coin output (daily) | ★★ |
| Build for Free / Research for Free | Longer free speed-up window | ★★ |
| Cooperative Construction / Research | Faster building or research for you and an ally for an hour | ★★ |
| Extra Meal | Daily free stamina packs give more stamina | ★★ |
| Outstanding Contribution | Double alliance contribution from tech donations | ★★ |
| Friendly Shield | Puts a short shield on you or an ally | ★ Situational, but can save an ally |
| Medical Aid | More hospital space for you and an ally | ★ Situational |
| Siege Mastery / Rally Rush | More city damage / faster rally marches | ★ For siege-focused alliances |
War Leader: best skills
| Skill | What it does | Priority |
|---|---|---|
| Unit Mobilization | A free batch of your best troops every day | ★★★ |
| Hospital Prep / Drill Ground Prep | More hospital and Drill Ground capacity | ★★★ |
| Immediate Return | Your squads come home instantly when you teleport | ★★★ |
| Team Strike | More damage for every squad in your rallies | ★★★ For rally leaders |
| Craze | More damage during War Fever | ★★ |
| Urgent Cure | Instantly heals wounded troops (every 72 hours) | ★★ Great if you reinforce a lot |
| Siege Boost | More damage against enemy bases | ★★ |
| Winning Pursuit | More enemy casualties against burning bases | ★★ |
| Reinforce Strengthen / Tactical Reinforce | Stronger defense when you reinforce allies | ★★ For defenders |
| Charge Banner | A banner that boosts allies' attack nearby | ★ |
| Disguise | Hides your info from enemy battle reports for 30 minutes | ★ |
| Decay Ray / Prism Tower | Late-tree combat extras | ★ |
Tips and common mistakes
- Use team buffs before you start. Cooperative Construction, Cooperative Research and Charge Banner don't affect work or attacks already running. Buffs from different players also don't stack.
- Always spend your seasonal points. They come back at season end, so leaving them empty wastes them.
- Don't chase flashy high-level skills over useful lower ones.
- Take the EXP skills early (Building Inspiration). More EXP means more points.
- Plan your one switch per season around when your season buildings are done.
Sources
Compiled from community guides (last checked October 2026). Some are run by top-up sellers, so we cross-checked them where possible.
- Last War Tutorial: Professions, Engineer and War Leader
- Last War Tutorial: Season 6 professions
- Cpt Hedgehog: Season 6 Profession Skills
- Cpt Hedgehog: Season 4 Profession Skills
- WERA alliance docs: Season 1 Professions
- LDShop: Engineer Professions Guide (store blog)
- Packsify: War Leader Guide (store blog)