Tactics Cards: Complete Guide (Seasons 4-6)
How Tactics Cards work: Core vs. Battle and Resource cards, slots, upgrading, how to get them, the best setups for Seasons 4, 5 and 6, and what you keep when the season ends.
Tactics Cards are equippable cards that boost your squads in battle and your economy outside it. They arrived in Season 4 (Evernight Isle) and came back, reworked, in Seasons 5 and 6. You find them in the Profession Hall.
At a glance
| Topic | Details |
|---|---|
| Introduced | Season 4: Evernight Isle |
| Where | Profession Hall → Tactics Cards |
| Slots | 2 Core, 4 Battle, 4 Resource |
| Card kinds | Core (gold, permanent) and Battle / Resource (purple, blue, green; seasonal) |
| Upgrade with | Core: duplicates (stars) + Profession EXP (levels). Regular: Tactical Fragments |
| At season end | Core cards stay. Regular cards turn into fragments, then Profession EXP |
The two kinds of card
Core cards (gold)
- Permanent. They keep working in the off-season and carry into later seasons, so they're the best long-term use of your resources.
- Each has base stats plus a tactical skill. Some skills are passive; others are active with a cooldown or a daily use limit.
- Ascend (stars): merge duplicates of the same card. Each duplicate adds a star (up to 2) and raises the skill's strength.
- Enhance (levels): spend Profession EXP, up to level 10. Reaching level 10 costs about 29 to 30 million Profession EXP in total (about 9 million to reach level 5). A Core Level Reset Token refunds the EXP if you want to move it to another card.
- Core cards can't be dismantled.
Battle and Resource cards (purple, blue, green)
- Seasonal. They only work during the season they belong to.
- Rarities: SSR (purple), SR (blue) and R (green).
- Every card has a fixed main effect plus 0 to 3 random bonus stats, rolled when you get it. Purple cards usually have 2 or 3, blue 1, green none. Bonus stats can't be re-rolled or upgraded, so a good roll matters.
- Upgrade them with Tactical Fragments. You get fragments by dismantling spare cards (SSR 500, SR 200, R 100) and from daily first kills on zombies.
- Battle cards boost your squads in fights. Resource cards boost gathering, zombie loot, plunder and similar.
Slots and swapping
- You have 2 Core, 4 Battle and 4 Resource slots. Unlock requirements depend on your profession level and change over time. (For example, the first Core slot dropped from Profession level 80 to 50 in mid-2025.)
- Quick Equip offers ready-made sets: Sustained Combat, Rapid March, Defense Support and Monster Destruction. From Season 5 you can also save up to 3 loadouts of your own.
- To swap cards, all your squads must be home and idle. A card on cooldown can't be swapped out, and you can't equip two cards with the same name.
- Lineup Presets don't save Tactics Cards. If you switch presets before a fight, check your cards too.
How to get cards
Sources change each season. Common ones:
- Zombies and season monsters: daily first kills give cards, packs or fragments. (In Season 6, Rainforest Walkers give an SR card pack on the daily first kill from week 2.)
- Season shops: the Season 4 Magatama Shop and the Season 6 War Merit Shop (opens at Fungus Institute level 4) sell card packs that refresh daily or weekly. Spending War Merit doesn't lower your leaderboard rank.
- Season events, alliance boss kills and the season battle pass.
- Pack points (Season 4): every 5,000 points from opening packs gives a bonus bundle that includes a Core Choice Kit.
Gold packs only contain Core cards. Purple and blue packs are mostly regular cards with a small chance of a Core card; green packs never contain Core cards. The game doesn't publish a pity counter.
Which cards to use
Season 4: Evernight Isle
Core cards worth chasing: the passive Morale Boost cards (Warmind, Windrusher, Bulwark). Guides rate these above most active-skill cores because they work in every fight without you having to trigger them.
A standard battle setup:
| Slot | Card | Why |
|---|---|---|
| 1 | 4+1 card ("Efficient Unity" / "4+1 Strategy") | Lets you run one off-type hero without losing your squad type bonus |
| 2 | Mixed Formation | Bonus ATK/DEF/HP for each troop type in the squad |
| 3 | Damage Reversal or Damage Reduction Reversal | Helps when you're fighting a squad that counters yours |
| 4 | Windrusher – Rapid March | Faster marches for rallies and reinforcing |
Resource cards: Purgator – Resource Hunger (more resources from zombies), Purgator – Night Snatcher (more Profession EXP from zombies), and the gathering-output cards for farm accounts.
Season 5: Wild West
Card names changed, and several Season 4 cards came back with new stats. Core cards are now named after styles: Quickstride, Battlestreak and Garrison.
| Setup | Battle cards | Core cards |
|---|---|---|
| Attack | Hybrid Squad, Counter Reversal, Quickstride Attribute Boost, Contaminated Land | Quickstride Morale Boost + Quick March or Battlestreak Morale Boost |
| Defense | Hybrid Squad, Counter Reversal, Garrison Duration, Garrison Attribute Boost | Garrison Defensive Regroup + Garrison Morale Boost |
| Zombies / PvE | Hybrid Squad, Counter Reversal, Zombie Killer, a monster-damage-reduction card | Purgator Monster Slayer + Quickstride Morale Boost |
- Hybrid Squad is the Season 5 version of the 4+1 card.
- Counter Reversal deals more damage and takes less from the troop type that counters yours.
Season 6: Lost Rainforest
The big change: the 4+1 card is gone, with no replacement. An off-type hero now cuts your squad type bonus from 20% to 15%, so the meta moved to pure five-hero squads (all Tank, all Missile or all Aircraft). Each type got its own card instead:
| Card | Squad | Effect (level 1) | Notes |
|---|---|---|---|
| Aftermath Burst | Missile | +18.75% damage over time | Only boosts damage-over-time skills (like Swift's burn and Fiona's radiation), not normal attacks |
| Dimensional Crit | Tank | +2.7% crit rate | Applies only to your Tank with the highest Attack, so check whether that's the hero you want buffed |
| Frontal Suppression | Aircraft | +1.5% attack speed | Guides disagree on whether it needs three Aircraft heroes in the back row |
- These three cards work in PvP and Global Expedition only. They don't help with zombie farming.
- Counter Reversal matters even more now, because pure squads are easier to counter.
- Standard Season 6 build: your squad's type card, Counter Reversal, Quickstride Attribute Boost and Contaminated Land, with Morale Boost plus Quick March or Defensive Regroup as Core cards.
- Regular cards now go up to level 12 (15 with the gold Level Up stat). Only purple (SSR) battle cards can be enhanced. Reaching level 12 costs about 64,500 fragments.
- In Global Expedition, the total level of your equipped battle cards unlocks extra Expedition attack and defense bonuses.
What happens at season end
- Core cards are kept, with their stars and levels.
- Battle and Resource cards are converted into fragments at the normal dismantle rate, and each fragment becomes 5 Profession EXP.
- Unopened packs convert into Profession EXP or a random Core card.
Tips and common mistakes
- Put long-term resources into Core cards. Profession EXP and duplicates spent on Core cards last forever; regular cards are gone at season end.
- Judge regular cards by their bonus stats. A purple card with three good bonus stats (ideally the Level Up stat) beats a higher-level card with poor rolls.
- Upgrade carefully. You can't move fragments off a card once you've upgraded it. The only way back is dismantling it, which returns less than you spent.
- Keep a blue or green copy of a card you need until you get the purple version.
- Re-check your cards when you change squads or presets, since presets don't save them.
- Season 6: don't build Aftermath Burst until your Swift and Fiona are well built, and remember Dimensional Crit picks your highest-Attack Tank automatically.
Sources
Compiled from community guides (last checked October 2026). Guides sometimes disagree on exact numbers. Where they did, we've said so or left the number out.
- Cpt Hedgehog: Season 6 Tactics Cards
- Cpt Hedgehog: Season 4 & 5 Tactics Cards
- Cpt Hedgehog: Season End Conversion Guide
- Cpt Hedgehog: Season 6 War Merit
- Last War Tutorial: Season 4 Tactics Card
- Last War Tutorial: Season 4 Week 8 and item conversion
- LDShop: Season 6 Tactics Cards Guide (store blog)
- LootBar: Season 6 squads after the 4+1 change (store blog)