Tactics Cards: Complete Guide (Seasons 4-6)
How Tactics Cards work: Core vs. Battle and Resource cards, slots, upgrading, how to get them, the best setups for Seasons 4, 5 and 6, and what you keep when the season ends.
11 articles tagged “season 6”
How Tactics Cards work: Core vs. Battle and Resource cards, slots, upgrading, how to get them, the best setups for Seasons 4, 5 and 6, and what you keep when the season ends.
What happens after Lost Rainforest ends: resource conversion, Transfer Surge, and the skill-based Console Contest arcade.
How Alliance Pacts work between same-faction alliances, the War Declaration Day rules, and destroying enemy Cities.
Engineer or Warleader, and which of the 21 seasonal profession skills are worth your 44 points.
Awakening for Kimberly, DVA and Tesla, how to collect shards, the Awakening Swap, and whether to promote Braz to UR.
Every Altar, the Alliance Skill it unlocks, capture rules, the conflicting pairs, and how to plan your three picks.
Fishing Grounds replace Strongholds in Season 6. How fishing works, why the timing bar matters, and where your catch should go.
How War Merit works in Season 6, every way to earn it, and why spending it never hurts your rank.
The first-week priorities for Season 6: profession, Spore Factories, Fungus Institute, first kills and the War Merit Shop.
What happens in the two-week Season 6 pre-season, how factions are decided, and what to get ready before day 1.
Season 6 at a glance: two factions, one shared jungle map, and an 8-week war decided by Influence Points.